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Scooby-Doo Mystery Mayhem by THQ
Product SummaryBrand: THQ Platform: Xbox Publisher: THQ Product features: - Adventure style of gameplay that includes solving puzzles, searching for clues, capturing monsters with The Tome of Doom, and out-running some of the creepiest monsters
- Play as either Shaggy or Scooby with the switch of a button- each with their own unique abilities
- Explore a movie set, the wild west, a bayou, and a creepy laboratory
- Featuring the voice talent the Scooby-Doo cartoon voice actors and a special celebrity guest voice from the past
- Tons of un-lockables including exclusive footage from the upcoming DTV Scooby-Doo! Monster in Mexico
Accessories:
Video Game Reviews of Scooby-Doo Mystery MayhemCustomer Review: Only for Die Hard Scooby Fans - a Mom's Review Summary: 2 StarsOkay, put in the disc; watch the re-vamped 3-D classic Scooby intro while your kids dance around. Now turn your x-box back off -- nothing good will come of actually *playing* this game.
Really. If your kids are good enough gamers to successfully play this game, they're going to find it repetitive, confusing, and stupid. If they're too young or unskilled to successfully navigate a mine cart through about ten successive rounds of 'turn left!', 'turn right!', 'jump that boulder you can't actually see!', 'ooh, you missed -- start over again at the beginning!' you're either going to find yourself playing the blasted thing for them or hiding it when they're not looking. As a not-so-hot-gamer, it took me about an hour to get through the aforementioned mine cart level -- I vote for hiding the game.
Which is really my biggest complaint: this game is just too hard for young kids. Had they included an actual 'easy' level your average five year old was capable of finishing, it wouldn't be so awful. As it is, with the lack of save points, even fewer save slots (why!?), and scooby-snacks (necessary for restoring health) that don't regenerate, you're going to find yourself playing certain pointless and frustrating sections of the game over, and over, and OVER again, until you finally get it perfect.
And as I can vouch, my 10, 8, and 5 year old Scooby-Doo lovin' gamers handed me the controls over and over again. (Did I mention the importance of hiding the game *well*?) And by the time I finished whatever stupid thing they were stuck on, *none* of us cared anymore. Total target market failure, imho.
But what about the plot, you wonder? While you *can* collect clues and take them to Velma (good luck on finding all of them, btw) your characters are so busy being pushed on fetch quests, monster hunts, or mini-games that the mysteries serve only to begin and end each level. Controls? Mushy. Sound and picture are the only things I can even *begin* to recommend.
Sadly, this is yet another francise game that *could* have been fun -- the concept is okay. Too bad they couldn't actually build a game worth playing.
Description of Scooby-Doo Mystery MayhemScooby and the Gang are back in an all-new adventure! Join your favorite slackers as they try and solve a mystery of super natural proportions. The gang starts out on a routine case in the search of ghosts. During their search, a scheming business tycoon, who will stop at nothing to grow his empire, use The Tome of Doom to unlock some of the creepi
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