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Majin and the Forsaken Kingdom by Namco
Product SummaryBrand: Namco Audio: English (Unknown) Published: 2010-10-31 Release Date: 2010-11-23 Platform: Xbox 360 Model: 21032 Color: One Color Publisher: Namco Product features: - Forge an alliance: Partner with the powerful monster to cooperatively battle the forces of darkness and creatively solve massive puzzles
- Discover a whole new world: Journey though the mysterious fallen empire full of adventure, creatures and puzzles and seamlessly explore the lush forsaken kingdom
- Diverse gameplay action: Experience the perfect gameplay mix combining stealth action, problem solving, platform navigation and combat
- Legendary developer talent: Directed by Yoshiki Okamoto, whose previous works - Resident Evil and Street Fighter II series have reached critical acclaim and sold millions
Video Game Reviews of Majin and the Forsaken KingdomCustomer Review: Great Puzzles, but Incredibly Frustrating Summary: 2 Stars
First off, I'm a bit of a completionist when it comes to video games, and this game really annoyed me because I ended up giving up on the game. The only times I give up on games are if it's horrible, or more likely (since I check reviews) the game frustrated me. For this game, I literally hit a road block, and couldn't find anywhere to go. I don't know if I just missed some branching of the path, or if I experienced some sort of weird game breaking glitch. I killed 1 of the four bosses, and destroyed 3 of the four masks yet I was completely stuck with no where to go. I even went back and tried to explore every inch of the map and all I found was another locked door. There were multiple areas I couldn't go because I didn't have the lightning power, and every other dead end was a locked door.
The graphics of the game are good for a PlayStation or Xbox game, but are very lackluster for an Xbox 360 game. For a game that is entirely based on the relationship between the human and Majin, the controls are very limited. You can basically only have his follow you, attack, wait, and crouch. It was annoying when for certain puzzles you had to lead the Majin to the right spot then as quick as you can have him wait. It would have been much better if there was a system where you could point out a place for him to go like every other squad based game has. Also, speaking of Majin the voicing of the character was really bad, he sounded much to like a retarded (mentally challenged) person than an powerful guardian. The combat is pretty mediocre, your character just felt way too underpowered, also for this kind of button mashing combat, there needs to be some more modifiers or special attacks. If they couldn't do this, it would have been nice to at times take control of the Majin or have more options with combo attacks. The map is also annoying, it's kind of nice to have a huge map with no load times between them, but it also creates large problems. One of them being that if you want to back track or explore a previous area you have to slowly run all the way back. About the running, there's a sprint button, but you can only sprint for 4 seconds after which you stop and pant for 3 seconds. I'm a fat guy, and even I can run longer than that, I mean come on. It would have been nice to have a to fast travel to areas previously explored. The second problem is that you can't tell where there might be areas you missed. It would have been so easy to have areas shaded where you haven't gone. Most likely I would have been able to finish the game if they created that very simple effect.
Now, onto the good parts of the game. I must admit that the puzzles in the game are some of the best and most difficult puzzles I've played in recent memory. They are really fun and challenging, I just wish I would have been able to play the puzzles I missed because the game prevented me from proceeding.
Description of Majin and the Forsaken KingdomTo Save the Kingdom, the Greatest Alliance Between Man and Monster is Forged! Majin and the Forsaken Kingdom is the modern incarnation of inspired partnership gaming, seamlessly integrating problem solving, combat and an engaging story line in a fluid cinematic experience like no other!
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