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Product SummaryBrand: Midway Release Date: 2006-09-08 Platform: Xbox Model: XBMID 031719300594 Publisher: Midway Entertainment Product features: - Seeking to undo the past, a powerful emperor is lost in his own dreams and nightmares
- After being imprisoned by him for two centuries, 4 immortal heroes set out to undo their tormentor's lifetime of regrets
- In the process, they must deal with the consequences of their own actions and watch as the world shakes apart around them
- The legendary arcade classic Gauntlet is reborn with a new vision, story and gameplay
Accessories:
Video Game Reviews of Gauntlet Seven SorrowsCustomer Review: Potentially awesome... but ultimately a sad follow-up Summary: 2 StarsAt first glance this game looks like quite an improvement on Gauntlet: Dark Legacy. Alas, it really is not in the grand scheme of things. I picked this up because of the cooperative multiplayer and the fact that it seemed to be a pretty interesting role playing game. In order to properly review this game I first had to go back and play "Dark Legacy" to see what the difference was. Boy, are there some huge ones. Some go in the right direction, but some are just horrible.
One benefit I will point out is that the graphics were improved upon immensely. They're heavily detailed and actually use the Xbox graphic abilities the way it's supposed to be used. You don't have that major overhead view anymore and it's more like playing a Tomb Raider third person view. However, despite all this grand improvement, the camera is still fixed! Why they improved the graphics on a grand scale and didn't make a rotating camera is anyone's guess. "Here's this grand lush world to look at... but you can only see it from one camera view, sorry." Great, thanks. Overall it was one of the dumbest things they could have done. They also dropped the whole "everyone has long ranged attack" type of combat and actually had their melee characters fight like regular melee characters. Sure they can get special abilities/magic to give them a more long distance attack, but they're not on the same level as the sorcerer. Along with this added melee attack feature you can do some pretty awesome combo's and basically every character has this option, though naturally the sorcerer's melee attacks won't be of the same strength as the Valkyrie. I thought these were some pretty cool additions to the game. Oh and they also fixed that pesky walking problem like I mentioned in my "Dark Legacy" review, your characters no longer trip over each other when they walk next to each other.
Some of the things they kept the same were the way the enemies spawn. They come from those strange spawning gates and constantly keep being created until you destroy their spawn point. This is pretty awesome if you want to sit down and just kill a bunch of stuff to try and level up your characters faster. The cast of characters is mostly the same, but they really did cut a lot out of this game. Leveling up is loosely the same, only I think it's based on kills now, not hits and you can't buy any nifty items from a "store". There are no unlockable characters like we had in the previous game, and that's one of the things that made that game kind of fun. I guess this leads me into the negatives.
The absolute worst part about this game is that it took my friends and I only four hours to beat this thing. Frankly, this just isn't worth the money! FOUR hours. Seriously, "Dark Legacy" took a long time to beat and the follow-up takes only four? Despite the faults of "Dark Legacy" it's a heck of a lot better than this given the four hour playtime. It's like they spent all their time making graphical improvements and then spent twenty minutes throwing together some lame story line. Yes, the story line for this one is even lamer than "Dark Legacy". At least "Dark Legacy" was overly clich?, but this is about some emperor who took over the land and committed great evil. Now he feels remorseful and the seven creatures he put in charge of the land need to be destroyed. That would kind of be cool, but they do look kind of lame and non-threatening. I don't know, the real problem is this game starts out and you think it's kind of fun regardless of the silly story. Then you get to the end in such a short time, with no major revelation, that you just feel you wasted your time. I would've rather they designed the standard overhead modeling for the graphics and just wrote a game with a length that didn't make me feel ripped off.
Combined with the non-rotating camera and the ridiculously short length of the game, I just can't give this my hearty endorsement. There are far superior games out there and this definitely doesn't live up to the spirit of Gauntlet, from what I can tell. Even the maps are more confusing this time around. There's no crystals you need to find to unlock areas, there are no secret areas to get into. There are just the seven sorrows and then you're done. It's practically less than a single area from "Dark Legacy", what a wasted follow-up. The game is fun in it's own right, but there just should've been more.
Description of Gauntlet Seven SorrowsThe legendary arcade classic Gauntlet is reborn with a new vision, story and gameplay in Gauntlet: Seven Sorrows. Seeking to undo the past, a powerful emperor is lost in his own dreams and nightmares. After being imprisoned by him for two centuries, four immortal heroes set out to undo their tormentor's lifetime of regrets. In the process, they must deal with the consequences of their own actions and watch as the world shakes apart around them. Seven Sorrows is the fusion of fantasy fighting action with the strategy and fascination of user friendly RPG elements, challenging gamers in solo play, co-op and a thriving online community. Junction Skills. Featuring avant-garde Junction Skills, players can band together to use their skills and abilities to unleash a number of devastating attacks upon their unsuspecting enemies. Amazing Graphics. A cutting edge rendering process brings the gorgeous character models, breath taking environments and animations to life
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