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Product SummaryBrand: Microsoft Corporation Platform: Xbox Publisher: Microsoft Product features: - Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do.
- Evolve In Real Time - Will you fight for honor and justice, or betray the people? Remember that it determines how you look and how others react to you.
- Never The Same Game - Like the real world, your decisions allow you to become a different person; be it hero, villain, or anything in between.
- Real Reactions - Known for cruel brutality? Children will run. A reputation for heroism and nobility? Bathe in the adoration of your fans as you march into town.
- This game supports Xbox Live Aware, if you are an Xbox Live subscriber, Xbox Live Aware lets you view your friends list and see information about their status.
Accessories:
Video Game Reviews of FableCustomer Review: An awesome game that should not be overlooked despite its flaws. Summary: 5 StarsFable is one of those games people love to hate. It was hyped up big time, and it didn't really deliver on all of those promises, so people give it a hard time. If you take the time to actually play Fable, you'll realize its still a very open ended RPG, and one of the best at that.
Visually, the game is one of the best of the PS2/GCN/Xbox generation. In terms of graphics alone its one of the best looking game on the original Xbox. It has high amounts of shine and a surprisingly high amount of textures. Everything is pretty well detailed. While the world isn't as open ended as I had hoped it would be, it still has the long draw distance that you would want it to have had it been more open ended. In other words, its a very impressive game for its time. In terms of artistic design, it fairly unique. Its kind of how you'd want a fairy tale based game to look. I like ti a lot, and it brings you into the game's style very well.
The soundtrack is surprisingly good. Its very light hearted for most of the game, but it gets pretty epic and loud during boss fights. It also switches into a sort of dangerous sounding theme when you're near enemies. Its not the best music I've heard in a game, but it works pretty well and reacts to what's going on in the game world.
Game-play is always the core of the game, if the game-play is broken, the rest of the game might as well be nonexistent. Lucky for us, this game rocks. I know its not as open ended as promised, and there's a couple other minor broken promises, but overall its very cool and fun to play. The thing that stands out most to me is that depending on the way you play, your character becomes good or evil. The more evil you play, the more evil you look, you start to grow horns, become very pale, and you develop a sort of red glow. Likewise, if you play like a saint, you look like one. People also react to you differently depending on how evil or good you look. The ending of the game is also different depending on if you're good or evil. The combat is fun, simple and responsive. Being able to just fly between melee and spells mid-fight is awesome. I consider the combat to be mostly balanced, except that the ranged weapons are kind of useless. The story is fairly predictable, but its not a bad one either. Character customization goes beyond good and evil, you can choose tattoos, hair styles, beards, clothes, weapons, and more. There's a lot of different weapons that you can augment, including secret ones you usually have to do separate quests for. Which brings me to the side quests, there are lots of side quests, and it makes the game last much longer if you do them. There's some awesome game-play to be found here.
Just an overall awesome game if you have an Xbox, Xbox 360, or PC and you give it the chance it deserves. Peter Moleneux may be a little overly ambitious, but the game still turned out great.
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