NASCAR 2006 Total Team Control

NASCAR 2006 Total Team Control
by Electronic Arts

NASCAR 2006 Total Team Control
List Price: $19.99
Our Price: $7.90
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Category: Video Games
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Product Summary

Brand: Electronic Arts
Release Date: 2005-08-31
Platform: Xbox
Model: 14633149449
Publisher: Electronic Arts
Product features:
  • The first racing game to use voice-recognition technology! Call out to teammates for help, talk to the crew chief for feedback, or use voice-activated menu options
  • Dynamic car swapping lets you take control in a race, to help you pull ahead of your rivals
  • Create a driver and power your way up the NASCAR ranks by building the ultimate team
  • New interactive crew chief helps you get your team to the front of the pack
  • Build the right relationships to win -- back up your teammate and he'll do the same; Run him into a wall and he'll do the same
Accessories:

Video Game Reviews of NASCAR 2006 Total Team Control

Customer Review: Great game, but underappreciated....
Summary: 5 Stars

In an world where many gamers seek new types of gaming experiences, we find that entering into a new world of experience can be both frustrating and difficult. While seeking a new game to play for my Xbox, I found my self bored with the selection of games that usually find their way into my possession. Upon realizing that I wasn't intersted in playing a new first-person shooter or the usual sports games (hockey, basketball, football, etc.), I took some brotherly advice and picked up NASCAR 06.
Having no prior knowledge of NASCAR, I found myself intrigued by a sport I knew nothing about. This game was the perfect selection for my curious video game hankering.

Immedietely upon loading the game, I found myself playing the last couple of laps at Daytona. After getting used to the control of the car (requiring a few repeat attempts), I was able to get the win and make it to the main menu screen. It was a good introduction to the style and control of the game. From there, I experienced a revelation that would launch me into a NASCAR-rootin' frenzy and get me racing every NASCAR game I could get my hands on.

To start with, there are a few topics to discuss to get a thorough review of this game: gameplay, options, and personal experience.

The gameplay in this game is a very touchy subject for many gamers out there. Here is where I feel the game excels. I have played NASCAR 05, 07, and 08 now, and can honestly say that this game is better than 05, similar to 07, but not quite as good as 08. Let's take a look at some of the things that make up the gameplay.

In a world where many gamers wish to achieve high levels of success very quickly, many times people tend to overlook the nature of gaming success and tend to not appreciate the level of detail created to ensure that gamers will get the most realistic simulation experiences the developers can create. This game features a good control system that allows you to make similar driving moves and mistakes inherent in real-life racing. The physics are quite realistic and account for oversteering, understeering, drafting, worn tires, braking, etc., all things you can deal with in real life. The cars' movement is realistic and the graphics are pretty good. Obviously they aren't like NASCAR 08 (Iv'e heard that comparison a lot), but this isn't a comparative essay; it's a review. The graphics (I believe) are good. Light shines and moves over the cars and the wrecks and tracks are pretty realistic as well.
The one beef that I see brought up most often is the use of braking and driving assists. This world is filled with gamers who insist that they should be able to hold down the excelerator and plow through the field of cars en route to an easy win, letting the game brake for them. Luckily, there are also those who appreciate the skill and timing needed to race for real. Either way you want it, you can toggle the driving assists on and off. I find it much more fulfilling to take 30-40 laps of practice to learn each track and when to back off the throttle and brake and then pick up the throttle again. I also enjoy manual transmission, which you can also apply. You have to spend time learning where the entrances and exits are for the turns. It all adds realism to the racing experience. The game is not impossible without braking, as some think. It just takes practice. After all, you really shouldn't be able to hold the throttle all the way down through the turns at Bristol! They have instituted Total Team Control system that allows you to communicate with the rest of your team and even use voice commands with your pit chief. This system makes it important to focus additional attention on your racing team as a whole and less on your individual success. All in all, both types of gamers will find a style of racing that will suit them.
The options you have in this game are very well done. You may not have all of the car setup options as 08, but you can still adjust quite a few things. As far as the game mode options, this game rocks. You have the quick race option, season mode, chase for the cup, flight to the top, and other modes involving various challenges. Each game mode is well-done and involving. With the FLight to the Top mode (start as a rookies Whelen driver and work your way to the top of racing and ownership), you get to earn your pa and fight to become the best. The game includes Whelen, Craftsman, Nationwide, and Nextel (now Sprint) cup racing. You also have a plethora of tracks to race on, including both real and fantasy tracks. You will also find your favorite drivers. There are plenty of things to satisfy anyone from casual to seasoned gamer.
As far as personal experience goes, I can say that I have more fun playing this game than most of the games I own. I have learned a lot about racing and strategy and now find myself able to compete competently (though not always well) in all the races I run. This is pretty good for a guy coming into the game as one who has never watched racing. Though everyone's personal experiences will vary, the game offers a wide enough spectrum of detail and playability to be fun and challenging to all.

In conclusion, I found NASCAR 06 to be a great game that can be both an introduction to the sport and a realistic racing simulation that will satisfy the needs of fans. And for the current price, you aren't really losing much if it isn't your cup of tea. So, I encourage you (especially those who are new to the sport, but don't want to spend $50 on NASCAR 08) to reach up and tighten those belts one more time and let the game show you why NASCAR has become one of the biggest spectator sports. BOOGITY BOOGITY BOOGITY LET'S GO RACIN' BOYS!

Description of NASCAR 2006 Total Team Control

NASCAR: Total Team Control 2006 lets you take command of the biggest teams on the NASCAR racing circuit. There's a lot more to racing than being a good driver, and you'll feel it all first-hand in the first squad-based racing experience. In NASCAR 06, not only will you race in the toughest and most competitive racing league, but you'll have to manage a full crew while doing it. Use real-time voice commands to communicate with your spotters, crew chief and on-track allies. Radio teammates for assistance, take the wheel mid-race to fend off rivals, and punch your team through the pack. Succeed and you'll be rewarded with a multi-car dynasty. Use team-related tactics on the track and good management skill off the track, to ensure victory -- just like the real NASCAR pros. Test your team in real-world racing series -- the Featherlite Modified, Busch, Craftsman Truck, and, of course, the Nextel Cup New moves, cars and racing techniques like draftbumping, for a new level of racing realism Use your headset to shout commands to other racers on the team, for split-second adjustments to racing strategies -- but be careful, you'll be fined if you swear a lot! As you win races in Career Mode, you'll gain more money and new teammates to help you racing team succeed In addition to amazing single-player action, NASCAR 06 has 4-player online racing for even more action

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