Battlefield Bad Company 2

Battlefield Bad Company 2
by Electronic Arts

Battlefield Bad Company 2
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Product Summary

Brand: Electronic Arts
Audio: English (Unknown)
Published: 2010-02-28
Release Date: 2010-03-02
Platform: Xbox 360
Model: 15671
Publisher: Electronic Arts
Product features:
  • 8 huge multiplayer maps and 15 land, sea and air vehicles, including the ATV and the UH-60 transport helicopter.
  • All-new squad gameplay where players team up with 3 others and fight together to unlock special awards and achievements in 2 squad-specific game modes. These are in addition to awards and ranks achieved individually.
  • Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is no place to hide.

Video Game Reviews of Battlefield Bad Company 2

Customer Review: Great online, average campaign, all Battlefield
Summary: 4 Stars

I in a sense had high hopes for Battlefield: Bad Company 2 and it really all came down to one game: the last Call of Duty. Quite frankly, I didn't like it and found myself incredibly disappointed with it so as far as looking for the next "hardcore" multiplayer game, the ones that popped up were Bioshock 2 and Aliens vs Predator and this. But whether you're the same way or this'll be your first Battlefield game but there is a bit of switch from Halo and Call of Duty type multiplayers but it's of course set up with the addictive qualities that makes these kind of multiplayer games fun. Not content to be entirely multiplayer driven, Dice did spend quite a bit of time to develop it's campaign more and have an actual story; or should I say try to since it's not really a great campaign so much as a serviceable one, one with quite a bit of issues that I had but Bad Company was the same way, multiplayer was the draw and single player was just that added thing you went to now and then. So how great is the online and to a lesser extent, the campaign? Read on.

Story: The story still follows Sarge, Sweets, Haggard and you (Preston Marlowe) as you follow the trail of a secret weapon being developed and you trying to figure out what it does and who's behind it and...that's pretty much it. The twists you'll see coming, the setpieces are cool but have potentially been done better and your squad AI is generally lackluster. I can probably count the amount of kills each soldier had on one hand throughout a single chapter and I feel like I have to do most of the legwork. Couple that with enemies who for some reason have incredibly deadly aim even through thick sand gusts and windy snow areas (and who can apparently hit you extremely long distance with a shotgun of all things) and there was a couple of trial and error parts. One part had me going into a small tunnel only for the door to get breached and out came 3 guys who killed me dead with me not even aware they'd show up so 2nd time? Grenade chucking. Some have said the game is easy but I think the game will be easy generally on your 2nd playthrough but on first time through you'll find yourself going "oh gee, would've been nice to know that was going to happen beforehand".

Graphics: Here's my one complaint about the graphics....they're kind of bright in that I mean really bright. It seems that Dice really wanted to capture that sun-drenched locale of the desert so much that snowy areas and desert areas has this almost overwhelming bloom effect that makes the environments almost look really high on contrast. Generally it's easy to understand but in one mission in the campaign I had to make my way to a base in the desert and shoot at some would-be ambushers however the sand gust was literally so bright that my entire sniper scoped-in was white and hard to wait for it to die down before I can shoot. I might be the only one or one of few that experienced this though so I don't know if it's a game problem or TV problem despite at least 5 calibrations to the game's brightness and contrast levels.

That being said one thing that Dice knows is destruction and destruction in Bad Company 2 is very purty. Things actually seem to get demolished realistically and generally everything seems to be able to be blown apart though that's a sometimes thing since I found myself in campaign and online needing a quick get away only to find a wall couldn't even be blown apart despite the fact that I just blew a hole in one on the 2nd floor. Character models are quite good, one mission in the rain looked gorgeous even and pretty much everything got a nice upgrade from Bad Company 1. No slowdown or framerate issues that I saw either so kudos, Dice.

Sound/Music: Dice hands down provides some of the best sound designs for guns, period. While I'm not sure if they're 100% accurate to their real life counterparts, these things just sound so beastly and just so LOUD that it's quite awesome to be in a firefight and have that gun actually sounding like it's a killer weapon. Sniper rifles indeed also have that loud clack, almost like lightning and there's this one sound effect reminiscent of the horns from the tripods in Spielberg's "War of the Worlds" that sounds almost terrifying. Voice acting is alright, nothing to get impressed by but you're not exactly laughing at the line readings either. Music is good but there wasn't really that one theme that I frequently hummed like Battlefield Heroes (listen to it and dare you not to start whistling) and the jazziness of the menus seemed to have been replaced by...nothing which is a shame.

Gameplay: Pretty much like any other first-person shooter out there. You got your pistols, shotguns, assault rifles, sniper rifles, LMG's, SMG's and rocket launchers but you also got some other stuff as well such as piloting tanks, controlling helicopters or a little hell-plane that can laser targets for missiles and firing on ground troops as well as calling in mortar strikes. But the destructible aspects mentioned above do play out in the gameplay since if a guy is hiding behind a wall, just RPG/n00b tube the wall and get him exposed though same tactic can be used against you as well. One thing that I did find cool as well as the supply drops where not only can you re-supply your ammo but you can switch out your guns though generally I always kept an assault rifle and sniper rifle, the latter of which made firefights ridiculously easy.

Multiplayer is close to being the same as Bad Company though it's got a few upgrades and some good fun to be had. One change is the idea of what I'd call not a kill-cam but a "killer-cam" which shows you who last killed you where you can sort of use it to your advantage and go "okay, he's hiding behind that rock so next time I can tell my squad to aim for him". And I don't know if it's just me but the maps seem a bit more compacted but still high in combat and many times playing Rush or Conquest in this game I was constantly seeing action as opposed to Bad Company where I'd be like "where is everybody...aannnd I got sniped, wonderful". This part is further frustrated by the game's still apparent inability to put you in a squad, well least the times I played. See, being part of a squad means that you can help support your teammates if they're going for objectives or at the very least provide a 2nd gun in case they encounter someone but if you're not in a squad you either spawn alllll the way back at your base or at one of the capture points which is usually being captured by the other team at the time. And in another oddball move by EA that was first seen in Army of Two: the 40th Day, the "Squad Rush" mode is like Rush mode only there's only one thing to destroy which then requires the 2nd to be destroyed further into the map which results in game win however your tickets (how many times the attacking team can die before defending team wins) goes down from 100 to about 20. This however is a Gamestop exclusive pre-order which means if you want to play, had to have pre-ordered, got a spare code from a friend or bite the bullet like the rest of us and wait a month. Grr.

One thing that I'm liking about this multiplayer over Modern Warfare 2's and even previous Call of Duty's is that for new players, starting from point zero doesn't automatically mean you can't do well. While hardcore CoD and Battlefield types tend to do really well in matches, for new players or just average players, it can get frustrating to be killed by something that you don't either have access to or don't have a counter for. While you unlock it eventually by getting points using that class specifically, it never feels like all the good stuff is further up the skill tree and your game suffers because of it. That being said there can be some frustrating moments where you wander around wondering whether everyone is only to get sniped or the fact that you can only communicate with whoever is in your squad and not the entire team. And although the game's literally not even 2 weeks old yet, the abundance of Recon classes (snipers) in a match can get absolutely crazy and as an Engineer player myself, it's incredibly annoying to have only 2 Assault classes, 6 Snipers, 3 Engineers and one Medic and not a single Assault class bothers to supply ammo drops so I can take out helicopters/tanks before I get killed by them. That's more of a community thing then a game thing but hopefully it balances out as time goes on.

The game also adds a Hardcore mode which is like Call of Duty's in that there's no map and bullets do extra damage which of course leads to the other annoyance about Battlefield games: the amount of bullets it takes to kill someone. Get used to this scenario: come across a guy, decide to shoot him only to notice during shooting that his teammate comes right behind him so while you kill the other guy, you're practically out of bullets which prompts a quick switch to the pistol in hopes that you can down them. However adding hardcore makes it easier so if you can deal with the lack of the map, it should be easier to play.

I don't know if I'll be playing Bad Company 2 for a long time. I am having fun with it mind you and it's way better than that other game I mentioned but the average campaign ends up being overshadowed by the multiplayer which you will either put ton of hours into or drop it when something new comes out (such as the Halo Reach beta, maybe) but still, it's the online that's worthy of a purchase though not necessarily the full game.

Description of Battlefield Bad Company 2

Get ready for the most spectacular FPS multiplayer experience ever! Battlefield Bad Company 2? brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular combat set across 8 huge sandbox maps each with a different tactical focus.
Battlefield Bad Company 2 is a first-person shooter, and sequel to Electronic Arts' 2008 release, Battlefield Bad Company. Following the continuing combat adventures of misfits of the US Army's Company "B," Bad Company 2 features the characteristic humor and grit of the Bad Company series, as well as a variety of gameplay improvements and additions, including 2-24 player online support; all-new four man squad gameplay; and more. 

Battlefield Bad Company 2 game logo
Story and Gameplay
Like the original Battlefield: Bad Company game, Bad Company 2 is a first-person shooter following the exploits of Company "B" of the US Army's 222nd Battalion. In this new adventure, the more mature yet still infamous company of misfits are tasked with interceding in a series of conflicts that have the potential to ignite of a new World War. Game environments cover snowy mountains, all the way to jungles and deserts.

Cavalry / infantry combat in the snow in Battlefield Bad Company 2
Classic military combat gameplay.
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A vehicle blowing up after taking fire in Battlefield Bad Company 2
New destructive abilities.
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ATV and combat helicopter in action is Battlefield Bad Company 2
Ultimate online vehicle warfare.
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Firing on a approaching ATV with passenger in Battlefield Bad Company 2
New squad-based play options.
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As the action begins players have their pick of four distinct character classes, and weapons, gadgets and specializations. Within these, players have over 15,000 kit variations to discover, and will be able to fine-tune their preferred fighting style to give them the edge in combat that they will need to survive and prevail. In addition, new vehicles like the all terrain vehicle (ATV) and the UH-60 transport helicopter allow for new tactics, which players are free to choose from. As players fight through mission play they will level up their playable character through the ranks as they accumulate experience points in combat for enemies eliminated and objectives completed. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Battlefield 2 also features a major multiplayer component. Along with standard 24-player online multiplayer options across eight maps, players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. During these online battles players can spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Taken together these features make for one of the most realistic ground/vehicle combat experiences ever.

The New Frostbite Engine
Tactical destruction in Bad Company 2 is taken to new heights with the updated DICE 'Frostbite' engine. Unlike in the first game in the series, which featured considerable, but limited destructible game environments, in Battlefield Bad Company 2 players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Key Features

  • 8 huge multiplayer maps. Each with a different tactical and gameplay focus and set across a variety of environments.
  • Ultimate online vehicle warfare. 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns.
  • Intense single player action in dense jungles to snow-torn mountains, following the mature "B" Company on a daring new mission.
  • All-new squad gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes.
  • Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
  • 'Play It Your Way' experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15,000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
  • Combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks.
  • Extensive online Xbox LIVE Achievements support.

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