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Product SummaryBrand: Eidos Release Date: 2008-11-18 Platform: Xbox 360 Model: 1000044578 Publisher: Eidos Interactive Product features: - Tomb Raider: Underworld for Nintendo Xbox 360 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
- Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
- Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
- Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
- Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary
Video Game Reviews of Tomb Raider: UnderworldCustomer Review: A Great Tomb Raider Game! Summary: 5 StarsThis is a great Tomb Raider game. I've played it to completion and feel that the game needs a defense against some of the remarks thrown at it in reviews. The story line follows from Legend and Anniversary and gameplay is very much the same. The camera is NOT as bad as everyone is making out. Yes, there are a few times where it is difficult to get a look at where Lara needs to jump. There are two methods in the game to get around this. First, if Lara looks in the same direction in which you lean the left stick, she can make the jump. Otherwise, Lara will shake her head, letting the player know that she can't. The second method is useful for finding a path to your goal and involves using the binoculars. Lara can look in every direction using the binoculars. This makes finding your way (and those next places to jump) and solving puzzles easier.
There's been a lot of criticism about the combat. Keep in mind that combat has never really been a top feature of any Tomb Raider game. Exploration, puzzle-solving, and platforming have always been the flavor of Tomb Raider.
First of all, if it takes ten shots or so to put down a target, consider the weapon being used, how much Lara is moving and jumping while she's shooting, and the target (also, watch the tracers of the shots). Most of the human enemies are armed. It seems reasonable that they are wearing some body armor - you can see this in the bulkiness of the human enemy's clothing. Remember that a .45 round (Lara always sports two Colt .45s) is a low velocity round that is most effective at short range. It is not effective against body armor or 700 pound tigers (or 400 pound spiders as one may guess). Changing the weapons that Lara uses for different types of enemies, and limiting her movement while firing will prove to be more effective at taking down baddies than constantly running and jumping around.
Like I said, this is a great game that is loads of fun. The exploration is challenging - never boring. I highly recommend it.
Description of Tomb Raider: UnderworldTomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea. 
Lara's environment is now much more realistic and interactive. View larger. | 
And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. | Interactive Worlds Introduces Realistic gameplay Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction. In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access. All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game. New Melee Combat System Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other. Realistic Enemy and Animal AI The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary. With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise. 
Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.
Adventure Games
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