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CONFLICT GLOBAL TERROR by 2K Games
Product SummaryBrand: 2K Games Release Date: 2005-10-05 Platform: Xbox Model: 710425297410 Publisher: 2K Games Product features: - Lead your squad across a variety of diverse terrains and hostile environments to complete a host of deadly missions
- Infiltrate enemy bases and fight to prevent terrorists from destablizing the world
- Different paths tomission completion -- from stealthy insertion to all-out combat
- Tougher enemy AI - Enemies will hold position, retreat while firing, lean and fire from cover and use circular cover points, shifting around positions to avoid fire
- All-new physics engine with ultra-realistic rag-doll effects
Accessories:
Video Game Reviews of CONFLICT GLOBAL TERRORCustomer Review: When is the next great Conflict game coming out? Summary: 5 StarsAll of my gripes will be under the paragraph so named. I just want to hit the high points of this game first:
1. Mission Diversity: This truly is a reflection of some special operations missions in a war on terrorism. The first two installments in the Conflict series were pretty much just a small A-Team running around the battlefield doing their "traditional" special operations missions. This installment has your team going from a jail-break in Colombia to South Korea and an executive security mission. The final mission is the assault on a nuclear missile base in the Indian Himalayas. This variety shows the fluid character and truly global reach of terrorism and the war against it.
2. Controls: The squad controls are much more simple and intuitive than the other Conflict games. I especially like the ability of a downed soldier being able to call another to heal him/her rather than take control of that soldier or order him/her there with a third soldier. This is great when you have to have a guy covering and need to get two downed soldiers back up. The delay orders are great for assaulting rooms or pieing corners in multiple directions at once. It also aids when you can stealth guys into position and then cut loose on an unsuspecting enemy when all your guys are in place with the click of a button. It is also good to be able to lean and shoot.
3. Graphics: These are the best graphics of the whole conflict series. The Desert Storm installments had bearable graphics but overall they looked cartoonish. Vietnam was getting there and I like the feel of its graphics more for some reason but the Global Terror ones are on par with Rainbow Six or SOCOM. Not as good but on par. Some of the jerkiness has been taken out of soldier movement.
4. AI: The AI is better but not vastly. Your squad's AI seems to have improved little but I note that soldiers will tend to act on their own better. For example, if they are shooting at a guy they just can't hit then they may move into better position to kill him or simply lob a grenade. The enemy AI will flee from grenades and this opens them up to fire when they get out from behind cover.
5. Gripes: They are few and usually to do with storyline rather than gameplay. The gameplay gripes I have are mainly the level of difficulty or additions I want to see in the next game. I also wish they would have brought some things over from Vietnam. I believe that Vietnam was the best game as far as feeling in the storyline, keeping the action quick and constant throughout the maps and I think that all in all it was the most difficult of all the Conflict series.
However, there are singular missions or portions of missions in Global Terror that are rathcheted way up compared to anything in the Vietnam ones. The first few minutes of "Pressure Drop" will test your ability to move your squad around and survive as well as deal out damage and repel attacks. Otherwise you will spend your time healing downed people and getting shot until no one is left to heal anyone. Keep your head on a swivel during this mission. After that it just lets off from there until the very end of the map. This is similar to a lot of missions, which are more realistic to combat; 99% sheer boredom punctuated by 1% sheer terror. I do not mean to say the game is boring but it does seems to follow the big-battle then pick off stragglers then regroup and crossload ammo, medic kits, grenades etc.; then move to next big battle and start all over. Why not have one mission where the whole army comes down on top of you and you have to set up correctly to fight it off like in Desert Storm, Back to Baghdad or Vietnam? To be fair no counter-terrorism unit would want to be caught in that kind of situation but for gamers it is fun. I guess this is keeping with the game's storyline realism.
Also, I miss the vehicles especially the choppers. Nothing beats loading up "Ride of the Valkyries" to your custom soundtrack on the chopper mission in Conflict: Vietnam. Could they not have put a mission with a helicopter in it like in Conflict: Vietnam that was more like the chopper mission in Delta Force: Black Hawk Down? The times you do use vehicles in this game are only setting your whole squad up to get wiped out by hidden tanks, mortar fire, or RPG wielding enemies whom you may miss while sweeping through an area.
I wish they had an option to view the weapons' sights realistically in zoom like on Conflict: Vietnam especially with all the new, authentic weapons in modern armies' inventories. Some things are more "gee whiz" than actually useful; mainly laser sights on weapons. I also wish that they would have the weapons behave more realistically. Case in point: M-16's have longer range and are more accurate at distance than AK-47's but AK's are more powerful. Why then does it take the same amount of body shots to down someone or that they have the same zoom distance? Just a small wish I have. I also wish they would incoporate some sort of throw adjustment on grenades like in most other games of this type.
I also wish that the characters' dialogue in this game was as "colorful" as that in Conflict: Vietnam. The dialogue in that game was the most realistic since the majority of Soldiers/Sailors/Airmen/Marines/Coasties pepper all their speech with profanity. I think I counted only one four-letter word in this whole game. This was probably done to allow more people to buy this game but come on, it's M+ already and I think that bad language is less problematic than graphic violence. Anyway, any game involving combat soldiers should have profanity, if they have any dialogue at all, to be realistic.
When will game makers realize that there are no women in American Army Special Forces units or even CIA direct action teams? I admit putting women in is to be PC and maybe to draw the growing number of female gamers but it takes away from the realism in the storyline. Also, to go with storyline realism, why not use more realistic terror groups? The South Korean missions have you up against terrorists from South Korea. It is more realistic to have North Korean terrorists operating in the south. The drug cartels in the Colombia missions were the most believeable. Also the main enemy in the game has a private army of former German special forces operatives. Most private armies/security companies today are made up of former Spetsznaz(USSR/Russian special forces). Just think about real world intel/organizations for the next game Take2.
If you like the other Conflict series games then you will love this one. I realize that most of my review is devoted to gripes but this is just in hopes that some developer will try to make a great game perfect.
Description of CONFLICT GLOBAL TERRORConflict: Global Storm brings the Conflict series into the 21st century! Take controlof a highly trained, quick response counter terrorist squad in teh near-future. The 21st century will be a global battlefield as you respond to terrorism. Generations of hatred fuel the enemy, keeping them angry and fighting against superior weapons and tactics -- sometimes even giving them an advantage. Your goal is to shut down their threats to national security before they go too far! New character actions - Vault over objects and walls, climb through windows, rappel from helicopters and utilize zip-lines and ladders Issue entire team or individual soldier orders via an intuitive and rapid control system Online co-op play for up to 4 people, plus split-screen multiplayer
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